| | Good Video Games and Good Learning Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies) by Matt Ratto, Megan Boler, Ronald Deibert, Kate Milberry, Steve Mann, Brenda Mcphail, Andrew Clement, Jennette Weber, Joseph Ferenbok, Alex Tichine, Red Chidgey, Catherine Burwell, Ian Reilly, Alexandra Bal, Jason Nolan, Yukari Seko, Jennifer Jenson, Negin Dahya, Stephanie Fisher, Stephen Gilbert, Kylie Peppler, Miki Foster, Mandy Rose, Carl Disalvo, Henry Jenkins Phd, Christina Dunbar-Hester, Karen Louise Smith, Kate Orton-Johnson, Yasmin B. Kafai, Daniela K. Rosner, Suzanne De Castell, Michael Murphy, David J. Phillips, Karen Pollock, Ann Light, Lorraine Leeson, Toby Borland, The Geezers, Emily Rose Michaud, Owen Mcswiney, Joel Mckim, Lana Swartz, Kevin Driscoll, Joshua Mcveigh-Schultz, Rosa Reitsamer, Elke Zobl, Chris Atton, Mike Ananny, Graham Meikle Paperback, 464 Pages, Published 2014 by The Mit Press ISBN-13: 978-0-262-52552-7, ISBN: 0-262-52552-6
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