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Beyond Game Design(1st Edition) Nine Steps Towards Creating Better Videogames by Chris Bateman, Noah Falstein, Richard A. Bartle, Michelle Hinn, Professor Katherine Isbister, Nicole Lazzaro Paperback, 256 Pages, Published 2009 by Cengage Learning International Edition ISBN-13: 978-1-58450-671-3, ISBN: 1-58450-671-7 |
Manliness and Civilization A Cultural History of Gender and Race in the United States, 1880-1917 (Women in Culture and Society) by Yasmin B. Kafai, Carrie Heeter, Jill Denner, Jennifer Y. Sun, Henry Jenkins Phd, Brenda Laurel, Cornelia Brunner, Holin Lin, Nick Yee, Mizuko Ito, Shannon Campe, Caroline Pelletier, Tracy Fullerton, Janine Fron, Celia Pearce, Jacki Morie, Mia Consalvo, Nicole Lazzaro, Kristin Hughes, Caitlin Kelleher, Mary Flanagan, Brian Winn, Justine Cassell, Elisabeth Gee, Helen Nissenbaum, T. L. Taylor, Elisabeth Hayes, Mylinh Nyugen, Mana Pirno Paperback, 398 Pages, Published 2011 by The Mit Press ISBN-13: 978-0-262-51606-8, ISBN: 0-262-51606-3 |
Beyond Barbie and Mortal Kombat(8th Edition) New Perspectives on Gender and Gaming (The MIT Press) by Yasmin B. Kafai, Jill Denner, Carrie Heeter, Jennifer Y. Sun, Cornelia Brunner, Shannon Campe, Mia Consalvo, Mary Flanagan, Justine Cassell, Brenda Laurel, Holin Lin, Nick Yee, Mizuko Ito, Caroline Pelletier, Tracy Fullerton, Janine Fron, Celia Pearce, Jacki Morie, Nicole Lazzaro, Elisabeth Gee, Kristin Hughes, Caitlin Kelleher, Brian Winn, Helen Nissenbaum, Henry Jenkins Phd, T. L. Taylor, Yb Kafai Hardcover, 398 Pages, Published 2008 by The Mit Press ISBN-13: 978-0-262-11319-9, ISBN: 0-262-11319-8 |
Designing Gamified Systems Meaningful Play in Interactive Entertainment, Marketing and Education by Sari Gilbert 334 Pages, Published 2015 by Crc Press ISBN-13: 978-1-317-93143-0, ISBN: 1-317-93143-2 |
Game Usability Advancing the Player Experience by Katherine Isbister , Noah Schaffer 398 Pages, Published 2008 by Crc Press ISBN-13: 978-1-4987-5957-1, ISBN: 1-4987-5957-2 |
Actionable Gamification Beyond Points, Badges, and Leaderboards by Yu-Kai Chou 500 Pages, Published 2019 by Packt Publishing Ltd ISBN-13: 978-1-83921-077-8, ISBN: 1-83921-077-X |
World of Workcraft Rediscovering Motivation and Engagement in the Digital Workplace by Dale Roberts 178 Pages, Published 2016 by Routledge ISBN-13: 978-1-134-78493-6, ISBN: 1-134-78493-7 |
Encyclopedia of Computer Graphics and Games by Newton Lee 2,150 Pages, Published 2024 by Springer Nature ISBN-13: 978-3-031-23161-2, ISBN: 3-031-23161-9 |
Bit by Bit How Video Games Transformed Our World by Andrew Ervin 304 Pages, Published 2017 by Basic Books ISBN-13: 978-0-465-09658-9, ISBN: 0-465-09658-1 |
Theory of Fun for Game Design by Raph Koster 300 Pages, Published 2013 by "O'reilly Media, Inc." ISBN-13: 978-1-4493-6317-8, ISBN: 1-4493-6317-2 |
Nicole Lazzaro