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AI Techniques for Game Programming(1st Edition) (The Premier Press Game Development Series) by Mat Buckland, Mark Collins, Premier Pub Paperback, 480 Pages, Published 2002 by Cengage Learning Ptr ISBN-13: 978-1-931841-08-5, ISBN: 1-931841-08-X |
Programming Game AI by Example(1st Edition) (Wordware Game Developers Library) by Matt Buckland Paperback, 495 Pages, Published 2005 by Jones & Bartlett Learning ISBN-13: 978-1-55622-078-4, ISBN: 1-55622-078-2 |
Programming Game AI by Example by Mat Buckland Published 2010 ISBN-13: 978-1-4496-1306-8, ISBN: 1-4496-1306-3 |
Programming Game AI by Example by Mat Buckland Published 2005 ISBN-13: 978-1-4175-4491-2, ISBN: 1-4175-4491-0 |
Al Techniques for Game Programming with CDROM by Premier Publishing Staff, Mark Collins, Mat Buckland Hardcover, Published 2002 by Sagebrush Education Resources ISBN-13: 978-0-613-91683-7, ISBN: 0-613-91683-2 |
A1 Techniques for Game Programming by Mat Buckland Published 2002 ISBN-13: 978-0-585-45596-9, ISBN: 0-585-45596-1 |
*Ebook AI Techniques for Game by Mat Buckland Digital, 480 Pages, Published 2002 by Cengage Learning ISBN-13: 978-1-59200-225-2, ISBN: 1-59200-225-0 |
Jitsurei de manabu geÌ„mu AI puroguramingu by Mat Buckland, Koì"Ichi Matsuda, 松田 晃一, Koã"Ichi Matsuda, Koãñichi Matsuda Jp Oversized, 536 Pages, Published 2007 by Toì"Kyoì" : Orairiì" Japan, Toì"Kyoì" : Oì"Musha. 2007 ; ISBN-13: 978-4-87311-339-5, ISBN: 4-87311-339-3 |
Game artificial intelligence programming case the essence - Revised(1st Edition) (Chinese Edition) by Mat Buckland Paperback, 362 Pages, Published 2012 by People's Posts And Telecommunications Press ISBN-13: 978-7-115-29113-4, ISBN: 7-115-29113-6 |
실용적 예제로 본 게임 인공지능 프로그램하기 by Mat Buckland 555 Pages, Published 2006 ISBN-13: 978-89-5550-853-6, ISBN: 89-5550-853-0 |
인공지능 게임 프로그래밍 (쉽게 풀어쓴) by Mat Buckland 470 Pages, Published 2004 ISBN-13: 978-89-5674-180-2, ISBN: 89-5674-180-8 |
Mat Buckland