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AI Techniques for Game Programming(1st Edition)
(The Premier Press Game Development Series)
by Mat Buckland, Mark Collins, Premier Pub
Paperback, 480 Pages, Published 2002 by Cengage Learning Ptr
ISBN-13: 978-1-931841-08-5, ISBN: 1-931841-08-X






Programming Game AI by Example(1st Edition)
(Wordware Game Developers Library)
by Matt Buckland
Paperback, 495 Pages, Published 2005 by Jones & Bartlett Learning
ISBN-13: 978-1-55622-078-4, ISBN: 1-55622-078-2






Programming Game AI by Example
by Mat Buckland
Published 2010
ISBN-13: 978-1-4496-1306-8, ISBN: 1-4496-1306-3






Programming Game AI by Example
by Mat Buckland
Published 2005
ISBN-13: 978-1-4175-4491-2, ISBN: 1-4175-4491-0






*Ebook AI Techniques for Game
by Mat Buckland
Digital, 480 Pages, Published 2002 by Cengage Learning
ISBN-13: 978-1-59200-225-2, ISBN: 1-59200-225-0






A1 Techniques for Game Programming
by Mat Buckland
Published 2002
ISBN-13: 978-0-585-45596-9, ISBN: 0-585-45596-1






Al Techniques for Game Programming with CDROM
by Premier Publishing Staff, Mark Collins, Mat Buckland
Hardcover, Published 2002 by Sagebrush Education Resources
ISBN-13: 978-0-613-91683-7, ISBN: 0-613-91683-2

All Authors

Mat Buckland

Mark Collins

Premier Pub

Premier Publishing Staff


All Bindings

Unknown

Paperback

Hardcover


All Years

2010

2005

2004

2002




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