|
Login | Sign Up | Settings | Sell Books | Wish List |
Searching ... |
0 % | |||
Only Books by Mat Buckland | X |
Only Books from English Region Publishers | X |
AI Techniques for Game Programming(1st Edition) (The Premier Press Game Development Series) by Mat Buckland, Mark Collins, Premier Pub Paperback, 480 Pages, Published 2002 by Cengage Learning Ptr ISBN-13: 978-1-931841-08-5, ISBN: 1-931841-08-X |
Programming Game AI by Example(1st Edition) (Wordware Game Developers Library) by Matt Buckland Paperback, 495 Pages, Published 2005 by Jones & Bartlett Learning ISBN-13: 978-1-55622-078-4, ISBN: 1-55622-078-2 |
Programming Game AI by Example by Mat Buckland Published 2010 ISBN-13: 978-1-4496-1306-8, ISBN: 1-4496-1306-3 |
Programming Game AI by Example by Mat Buckland Published 2005 ISBN-13: 978-1-4175-4491-2, ISBN: 1-4175-4491-0 |
*Ebook AI Techniques for Game by Mat Buckland Digital, 480 Pages, Published 2002 by Cengage Learning ISBN-13: 978-1-59200-225-2, ISBN: 1-59200-225-0 |
A1 Techniques for Game Programming by Mat Buckland Published 2002 ISBN-13: 978-0-585-45596-9, ISBN: 0-585-45596-1 |
Al Techniques for Game Programming with CDROM by Premier Publishing Staff, Mark Collins, Mat Buckland Hardcover, Published 2002 by Sagebrush Education Resources ISBN-13: 978-0-613-91683-7, ISBN: 0-613-91683-2 |
Mat Buckland