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![]() | Mastering Unreal Technology: The Art of Level Design by Jason Busby, Zak Parrish, Joel VanEenwyk ISBN-10: 9780672326929 ISBN-10: 0-672-32692-2 ISBN-13: 9780672326929 ISBN-13: 978-0-672-32692-9 Paperback 2004-12-12 Sams Find Lowest Price | |
Editorials | ||
Product Description Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology. | ||
Reviews | ||
How to become an Unreal master It's not a common book like a novel, reading all the chapters one by one. Its more like a cookery book. When you want to know something about a particular subject or function, you just look for the right chapter and start reading all about it. After you mastered this skill you start with another subject and so on. After reading you have practice these new methods a few times. Its certain the best way of mastering the unreal. All but all have fun while doing it. Robert Fleming | ||
The most useless book in sale Bad quality figures, bad quality of press, but, these are the smaller defects. It is the most useless book you can buy. In Internet Unreal fans communities you can find more useful tutorials and, surely, more easier to read. Sincerely, I don't understand how it is possible publish a book as this. I haven't intention to denigrate the author, I think he will be able to write better, in future. Only, I'sorry to throw my monies. | ||
Never again This book like many others I've tried to learn from comes with useless tutorials because it uses Maya 5.0 which also requires you to obtain a key for it. You cannot get a key so you cannot install it and Maya only lets you download 8.5 now so the plugins you need that the book CD comes with are useless. Its as useless as "Game Programming All in One third edition". Never again will I buy any book on programming that was written over a year ago because the software updates so fast that the resources you need that the books come with are always useless. | ||
A Very Helpful Book I am a Game Art Development student, and this book has been indespensible in aiding in my understanding of the Unreal Editor. Without this book, I'm sure that it would've taken me waaaaayyy longer to get things done than the limited time that I had. Even though the book is more expensive than the game itself, it is a must have for any aspiring modder or game creator. | ||
Haven't Used it just yet... I just bought this book, and although It seems like it's going to be great, my major problem is finding either Maya PLE 5.0's registration number, or Maya 7.0 PLE and its registration number. the Autodesk site only has Maya PLE 8.5 to download and there are only plug-ins for Unreal for Maya 5.0 PLE and Maya 7.0 PLE (note: there is no version for the regular Maya) So it kind of leaves you stuck with nothing to use. There is also nothing on the net about it either. | ||