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Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
by MATT PHARR, Greg Humphreys
Hardcover, 1042 Pages, Published 2004 by Morgan Kaufmann

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Rendering ebook Collection: Ultimate CD (Cdr Edition)
by Saty Raghavachary, Matt Pharr, David Luebke, Thomas Strothotte
CD-ROM, 2544 Pages, Published 2008 by Morgan Kaufmann, Cdr Edition

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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
by Matt Pharr, Randima Fernando
Hardcover, 880 Pages, Published 2005 by Addison-Wesley Professional

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GPU Gems 2
by Matt (EDT)/ Fernando, Randima (EDT) Pharr
Hardcover, Published 2005 by Addison-Wesley

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Physically Based Rendering
by Matt/ Humphreys, Greg Pharr
Hardcover, Published 2004 by Elsevier Science Ltd

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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
by Matt, Fernando, Randima Pharr
Paperback, Published 2005 by Addison-Wesley Professional

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