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 |  | Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series) by MATT PHARR, Greg Humphreys Hardcover, 1042 Pages, Published 2004 by Morgan Kaufmann
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 |  | Rendering ebook Collection: Ultimate CD (Cdr Edition) by Saty Raghavachary, Matt Pharr, David Luebke, Thomas Strothotte CD-ROM, 2544 Pages, Published 2008 by Morgan Kaufmann, Cdr Edition
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 |  | GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando Hardcover, 880 Pages, Published 2005 by Addison-Wesley Professional
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 |  | GPU Gems 2 by Matt (EDT)/ Fernando, Randima (EDT) Pharr Hardcover, Published 2005 by Addison-Wesley
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 |  | Physically Based Rendering by Matt/ Humphreys, Greg Pharr Hardcover, Published 2004 by Elsevier Science Ltd
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 |  | GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt, Fernando, Randima Pharr Paperback, Published 2005 by Addison-Wesley Professional
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| Books 1 - 6 of 6 | Previous | Next |